Saturday, 12 October 2019

Apocrypha Necromundus...or background material to you and me.

Greetings Hivers!
Our latest adventure in the Underhive saw me make mention of a piece of 'Munda legend in our narrative. A thought struck me as I was typing it out, that maybe not everyone is familiar with Necromunda's intriguing and lush background and that I should post up the links to Forge Worlds wonderfully evocative work. So here they are, the Apocrypha Necromundus in all their glory!
I've really posted these up for me to easily access them for reference or ideas (and to clear space off of my desktop) but grab yourself a cup of tea (or coffee if you're an addict like me and can't function without it 😉) and enjoy the sights that Necromunda has to offer!

P.S. You can blame WestRider for this post 😉

Dust Falls - Learn about the ancient history of Necromunda itself and the seismic events that helped turn Hive Primus into the ganger’s paradise we all know and love today.

Port Mad Dog - Delve into the history of one of the gateways by which goods enter and leave Hive Primus, the infamous Port Mad Dog.

House Helmawr - For over seven thousand years, House Helmawr has ruled over Necromunda in one form or another, making it one of the oldest noble families in the Segmentum Solar and certainly the oldest on Necromunda. In this instalment of the Apocrypha Necromundus, we take a look into the origins of the Great House of Helmawr, and some of its most noteworthy noble lords and ladies. 

Sump City - There is a common saying on Necromunda: ‘Scum always finds its way to the Sump’. This is as true of the billions of litres of human effluent, factorum waste and promethium run-off as it is of hivers. And down in the depths of the hive, where even the weak light of the great lumens doesn’t shine, there are whole towns of scum fighting and scavenging to stay alive. In this Apocrypha Necromundus, we take a look at the den of criminals known as Sump City, the lowest settlement in Hive Primus.

Rust Town - Settlements spring up like weeds throughout the underhive, and many perish just as quickly, most surviving for less than a great cycle before returning to the ruins from whence they came. It is therefore rare for a new hole to last, and even rarer for one to last in a place where hivers have no business living. In this instalment of the Apocrypha Necromundus, we take a look at perhaps one of the strangest and most dangerous places in Hive Primus: Rust Town.

Badzones - For every holestead and settlement carved out of the underhive, there are dozens of ruined domes, abandoned levels and derelict factorums. These are places of peril, where hivers try not to linger on their way to established settlements or, if they have any sense at all, never visit in the first place. In this Apocrypha Necromundus we venture into the deadly domes and tunnels of these Badzones.

Heretic's Hole - All manner of scum gathers in the underhive, from crazed xenos-infected cultists and worshippers of profane powers to psychopathic seditionists and rogue psykers. Most hide deep in the badzones lest the long arm of Lord Helmwar’s Law reach them, but some have made a home for themselves among the criminal cartels and gang bosses, gaining a measure of acceptance by the underhivers. In this instalment of the Apocrypha Necromundus, we take a look at the pit of criminality that is Heretic’s Hole.

Hive City - Necromunda is a world of prodigious industrial output, and no hive is as productive as Hive Primus. In this instalment of the Apocrypha Necromundus, we take a look at Hive City, its beating iron heart.

Navis Mortis - Necromunda is an ancient world; its endless ash deserts littered with half-buried ruins and lost settlements and only the nomadic tribes and mutant creatures who walk the wastes truly know what lies beyond the walls of the hive cities. However, there are places so infamous, even the Clan gangs know their name – such as the ship graveyard known as the Navis Mortis.

The Dust Wall - Far to the southwest of Hive Primus, as the Spider Points gives way to the Great Equatorial Wastes, the desert turns to burnt glass and chemical lakes. Here in the shadow of the Ashen Barrens lie the shattered remains of Hive Secundus. Around the xenos-ravaged hive stretch thousands of miles of fortifications, manned by hundreds of militia regiments – this is the Dust Wall.

I'll be updating this post as new material is released.
Until next time.....May the Hive Spirits watch over you!😉 

Friday, 11 October 2019

The Black Legacy (Part II) - The Search

Fellon Black paced nervously as Garran finished his report to the Cult Adept.
He was so close to perfecting his regenerative serum. His early efforts had been plagued with mutation but he had persevered with his work and...barring the odd aberration...he was almost ready to present his work to the Divisionis Biologis. He was sure that they would retract his condemnation once they had evidence that his serum worked. He just needed a little more time to adjust the formula. 
"Calm yourself Doctor, you are perfectly safe in the bosom of your family." said Theron.
"But you heard Garran, they're searching for something!"
"What if they're searching for the specimen?"
"What if they know who I am....What if I they're searching for me?"
Theron placed a reassuring arm on Black's shoulder. "You are the honoured primogenitor, we will not allow anything happen to you Fellon" purred the Cult Adept.
"But we don't even know who these strangers are." sobbed Black.
Theron embraced the trembling Doctor.
"As ever, the Honoured Primogenitor is wise. We do not know who they are....but we will....we will"

Tuesday, 1 October 2019

GW Team Event

In around two and a half weeks I’ll be at the GW Team Event. There’s 8 of us going, making up two teams of 4, and it should be good fun.

The premise of the event is your captain pairs you up with the opposing team, trying to get you a good match up, all whilst the opposing team is doing the same.

Luckily for me I don’t need to worry about that as I’m not our teams captain, which also means I can blame Michael for any games I lose (bad match up by the captain you see...!).

Now my list is finalised I thought I’d share it:

Player: Alex West
Total Command Points: 13

Battalion Detachment +5CP (Imperium - Space Wolves) [1,013pts]

+ HQ +

Wolf Lord [124pts]: Jump Pack, Saga of the Beastslayer, Storm shield, The Wulfen Stone, Thunder hammer, Warlord

Wolf Lord [124pts]: Jump Pack, Storm shield, Thunder hammer

+ Troops +

Blood Claws [74pts]
. 4x Blood Claw
. Blood Claw Pack Leader: Power fist

Blood Claws [74pts]
. 4x Blood Claw
. Blood Claw Pack Leader: Power fist

Blood Claws [74pts]
. 4x Blood Claw
. Blood Claw Pack Leader: Power fist

+ Elites +

Wulfen [255pts]
. 4x Wulfen: Thunder hammer & Stormshield . 1x Wulfen: Wulfen Claws
. Wulfen Pack Leader: Frost claws

+ Dedicated Transport +

Rhino [72pts]: Storm bolter
Rhino [72pts]: Storm bolter
Rhino [72pts]: Storm bolter
Rhino [72pts]: Storm bolter

Battalion Detachment +5CP (Imperium - Space Wolves) [736pts]

+ HQ +

Njal Stormcaller in Runic Terminator Armour [153pts]: 1. Living Lightning, 2. Tempest's Wrath, 5. Storm Caller

Wolf Guard Battle Leader [109pts]: Jump Pack, Storm shield, Thunder hammer

+ Troops +

Blood Claws [74pts]
. 4x Blood Claw
. Blood Claw Pack Leader: Power fist

 Blood Claws [74pts]
. 4x Blood Claw
. Blood Claw Pack Leader: Power fist

Blood Claws [74pts]
. 4x Blood Claw
. Blood Claw Pack Leader: Power fist

+ Heavy Support +

Long Fangs [252pts]
. Long Fang: Missile launcher
. Long Fang: Missile launcher
. Long Fang: Missile launcher
. Long Fang: Missile launcher
. Long Fang: Missile launcher
. Long Fang Pack Leader: Chainsword
. . Boltgun and Bolt Pistol
. Wolf Guard Terminator Pack Leader: Storm shield
. . Cyclone missile launcher and storm bolter: Cyclone missile launcher, Storm bolter

Total: [1,749pts]

The basis of it is very simple. It pushes forward as fast as possible and hits people, hard.

It’s a bit of a one trick pony but the trick it does it generally does well.

The Long Fangs are a bit of a distraction unit and are purely there to clear out a screen turn 1 and then hope my opponent shoots them. They aren’t great but do the job generally.

The rest of the army is pure assault, designed to make maximum use of hugging, fighting twice and masses of attacks to dominate the assault phase and use all the extra bonus movement to secure objectives.

With judicious use of psychic powers and stratagems it can be tough to shoot it down before it gets to you and hopefully will take a few people by surprise.

It’s a bit of a different event being a team event but I’m setting my stall out for 3 wins out of 5. That’s generally my aim in events and this one shouldn’t be any different.

I’ve no idea what to expect with it being a GW event, no idea what sort of armies will be there but whatever happens it should be good fun!

Sunday, 29 September 2019

The Black Legacy (Part I) - Safe Passage

Sully massaged her temples in an attempt to relieve the needle-like pain behind her eyes. The Dolls seemed completely enthralled by Jared Blaine's incessant chatter and yet Sully had an uncontrollable urge to put a Las round between his eyes. On and on he jabbered, each word boring into her head. She looked at each of her sisters in turn, all of them hanging on his every word; all of them except for Kat that is.
The Escher champion stroked the grip of her power sword, seemingly indifferent to Blaine's patter. Yet Sully recognised the expression she wore and despite Kat's best efforts she realised that the champion was anything but indifferent.
As if aware of his predicament Blaine turned his attention to Kat.
"As well travelled as I am, I recognise your attire my dear. Yours must be an interesting tale and one I would be keen to hear" he purred, flashing a smile.
Kat met his gaze, her jaw clenching as his eyes bore into hers.
"If you recognise my garments." she replied  "Then you know that your cheap parlour tricks won't work on me Wyrd!"
The Escher champion leapt to her feet pointing her needle pistol at him and activating her power sword at the same instant that Blaine raised his Autopistol.
"I've been wanting to stick my blade in you ever since I laid eyes on you." whispered Sully into Blaine's ear as her blade pressed against his throat.

A deep, resonant chuckle filled the air and of all of them turned in search of the source.
"Well Jared, it appears that you've bitten off more than you can chew this time." said a robed figure emerging from the shadows.
Two individuals flanked the stranger, one was obviously a military man and the other appeared to be some sort of missionary or preacher.
"Please forgive my colleague ladies" said the stranger. "Jared can be trying, even at the best of times, but he has his uses."
Blaine shrugged and offered a rueful smile.
"Allow me to introduce myself. My name is Boris, Boris Dragosani....

...and by order of His most holy Inquisition, I have a use for you!"

Monday, 23 September 2019

Building a Necromunda Backdrop.

Greetings Underhivers!
For quite a while now I've been thinking about building a small backdrop to make taking photos of our gangs that mush easier. The idea occurred to me a couple of years ago when reading the excellent Blog Gardens of Hectate (a blog that I highly recommend if you like your Grimdark turned up to max!). Ana built a backdrop to show off her many wonderful creations and I filed the idea away to be used at a later date, when/if I ever had the time 😉
I later stumbled across the incredible work of Nicholas Grillet and his display boxes. It immediately dragged Ana's idea of a backdrop to the front of my mind and the idea once again hung around on the edge of my consciousness. Then Mordheim 2019 happened and Nicholas built a magnificent Battlefield in a box (I'm sure you'll agree that this is truly outstanding!). So once again the idea was dragged to the front of my brain, but this time the idea found purchase in the barren soil of my mind....

Sunday, 15 September 2019

Hitting the Reset Button

Greetings Sump-Dwellers!
Rob and I have been engrossed in our games of 'Munda for quite a while now and we're both enjoying the history and narrative that our Perpetual campaign is unearthing. Rob's Genestealer Cult is rapidly becoming the terror of Rockridge, but every game is proving to be a tense affair with neither of us unsure who will come out on top until the very end...which is everything you can ask for in my book 😃
However, not all is well in our corner of the Underhive and our Perpetual Campaign is throwing up one or two problems......

Wednesday, 11 September 2019

Avoiding inter game stress

One thing that always used to bug me at events was moving tables between rounds. I’d inevitably have a bag with my codexes/iPad/car keys etc in, all the stuff that I use in game like dice bag, maelstrom cards, objective markers etc, and then my army which would inevitably be piled into a tray that was too small to do the job properly.

Factor in a room full of people moving about, some with more spacial awareness than others and the necessity to make a couple of trips for fear of dropping everything it meant I would arrive at a table flustered and with my head in a jumble from the start.

Not so great especially when using a codex which requires as much grey matter as my tiny brain could muster!

For years I’d persisted with GW carry cases because I laboured under the belief that they must be the best thing for the job if they were made by the guys who made the models.

But the last event I went to I made a change and personally it immediately killed all the stress of the inter game moving around and let me get to the table with all my stuff in one go, not worrying about dropping my army and not trying to juggle books, dice, bags etc. 

The change?

I used a plastic container, just like this:

I laid the GW foam in and it kept the models perfectly safe and secure, it has space for books, dice, objective markers and whatnot, and the top doubles as a big enough tray not to have to cram my entire army on and hope nothing falls off.

It’s a simple change but made a huge difference to my stress levels between rounds.