Tuesday, 3 September 2019
Battlefield Birmingham 16 musings
So Battlefield Birmingham 16 is done and dusted and I thought I’d share my musings with, well me probably!
First up I have to say I love the event. It’s got solid armies with no easy games but good guys to play against. The level of dickery is low which is good because I’m at an age where I can’t be arsed to argue over a game of toy soldiers.
For this event I took my wolves which are decent but not top tier.
If I go 3-2 at an event with them then I consider that I’ve done well.
My list was:
Battalion Detachment +5CP (Imperium - Space Wolves) [1,039pts]
+ HQ +
Wolf Lord [124pts]: Jump Pack, Saga of the Beastslayer, Storm shield, The Wulfen Stone, Thunder hammer, Warlord
Wolf Lord [124pts]: Jump Pack, Storm shield, Thunder hammer
+ Troops +
Blood Claws [74pts]
. 4x Blood Claw
. Blood Claw Pack Leader: Power fist
Blood Claws [74pts]
. 4x Blood Claw
. Blood Claw Pack Leader: Power fist
Blood Claws [74pts]
. 4x Blood Claw
. Blood Claw Pack Leader: Power fist
+ Elites +
Wulfen [273pts]
. 5x Wulfen: Thunder hammer & Stormshield . Wulfen Pack Leader: Frost claws
+ Dedicated Transport +
Rhino [74pts]: 2x Storm bolter
Rhino [74pts]: 2x Storm bolter
Rhino [74pts]: 2x Storm bolter
Rhino [74pts]: 2x Storm bolter
Battalion Detachment +5CP (Imperium - Space Wolves) [484pts]
+ HQ +
Njal Stormcaller in Runic Terminator Armour [153pts]: 1. Living Lightning, 2. Tempest's Wrath, 5. Storm Caller
Wolf Guard Battle Leader [109pts]: Jump Pack, Storm shield, Thunder hammer
+ Troops +
Blood Claws [74pts]
. 4x Blood Claw
. Blood Claw Pack Leader: Power fist
Blood Claws [74pts]
. 4x Blood Claw
. Blood Claw Pack Leader: Power fist
Blood Claws [74pts]
. 4x Blood Claw
. Blood Claw Pack Leader: Power fist
Super-Heavy Auxiliary Detachment (Imperium - Imperial Knights) [468pts]
Household Choice: Questor Mechanicus
House Krast
+ Lord of War +
Knight Crusader [468pts]: Heavy Stubber, Ironstorm Missile Pod, Thermal Cannon, Avenger Gatling Cannon w/ Heavy Flamer
Total: [1,991pts]
So how did it do?
Game 1 was vs a Custodes player who had a solid army, using the old forge world points and rules. In my favour was the fact he had no troops so couldn’t score on the mission and I could hide one unit so I’d always have more objectives at the end of the game. In the end I took a minor loss because I buggered up my charges on his tanks and then was on the back foot. My mistake for sloppy positioning but lesson learnt.
Game 2 was against Necrons with a bunch of stuff but based mainly around 3 doomsday arcs. This was a good example of what happens when you get charges right (positioning, pile in moves and fighting twice stratagems). I weathered some early firepower which made quite a dent but then on turn 3 I got THE charge off which killed 6 destroyers, 10 of the jet bike things, his warlord, his other character, a squad of troops and a spider walker thing. After that the game was mine and I took a 32-26 win.
Game 3 was vs a plague bearer army. He had 3 units of the damn things. Luckily he made a positioning mistake which let my wolf lord kill 2 daemon princes at the same time as combi charges from pretty much my entire army (shout out to controlled aggression strat for the knight!) took out 2 of his units of plague bearers. The Knight was the MVP here after taking out his castellan equivalent with help from the headsmans mark. In the end he crumbled and I took a 40-16 win. I’m not sure he appreciated just how many attacks claws get on the charge and when they’re supported by the characters they’re pretty solid at taking down lightly armoured stuff even with negatives to hit.
Game 4 was against an Ultramarine gun line using the new codex. They are nasty and Calgar really helps them dish out damage. I passed some saves at crucial times but personally a few things stood out to me:
1. He moved towards me to get better los which was a big mistake. It meant I was on him a turn sooner than I otherwise would have been. I’m not sure he appreciated how fast the rhino rush wolves are when you factor in all the bonus movement in the assault phase. He lost a lot of stuff in one turn and didn’t really have much left to counter that afterwards.
2. It takes precision to play a gunline and he got a bit flustered, target priority was a bit off and his moves backed him into a corner which let me pin him in a small part of the board so I could score objectives.
3. Most important it kind of highlighted what my coach says in that armies like that will always have a weakness. Mine does too and I’ll waffle about that in a separate blog post. It did highlight I’m right to change armies if I want to look for a reliable 4-1 or better result at events with some degree of consistency.
Anyway, I was able to take a 37-12 win from the game which gave me my 3 wins for the weekend!
Which was just as well because game 5 was vs Orks.
I’ve never played Orks really in this edition so whilst I knew a little about them from reading the web and watching some battle reports I didn’t truly appreciate what they can do. And for me, they are the perfect counter to my list (see point 3 above).
I can blame being tired, I can blame a lack of knowledge of opponents army and I can blame switching off a bit after having got my 3 wins for the event but whichever way I cut it, I took a beating, losing 32-18 in the end.
I could probably have done better, especially if I appreciated just how fast the characters on bikes (apologies to my knight! š) and played the mission a bit better but honestly I’m not sure I could beat that army with mine. It just doesn’t have the tools to do it. Or maybe I should say, at the moment I can’t see how it has the tools to deal with it.
Anyway, overall I went 3-2 and came 35th out of 98 which with wolves isn’t too bad.
I also won best in faction, besting the other wolf player in attendance (call me the great wolf?) and got nominated for best painted despite not really having finished my army.
Great weekend overall and now I’m looking ahead to the team event at Warhammer World in October...
Labels:
40k,
Battle Reports,
Tournament
Subscribe to:
Post Comments (Atom)
Well done Alex and congrats on the nomination.
ReplyDeleteIt sounds like you had a great time and I'm looking forward to seeing more of your Wolves and their escapades.
Thanks mate, team event at GW next in October. Bit of a pickle working on a list because they don't allow any third party models or bits which rules out the knight and the wulfen (I've used different heads for the wulfen).
DeleteI'll probably end up with a bunch of Rhinos, some characters and hope for the best!
I might even try new Marines!
DeleteIf anything can draw me back to 8th, it's the possibility of the new Sisters Codex or an Emperor's Children Dex ;-)
DeleteSolid performance with a great looking Army. I love that Knight with the wolf helm!
ReplyDeleteRe: Game 4, I've heard a lot of people over the years dismiss gun-lines as "point and click", but you're absolutely right here. Playing one well takes impeccable target priority, and against a good Opponent, one screwup there can cost the game.
Thank you :)
DeleteAnd yes, I think lots of people get destroyed by one because they can elevate a 'less able' player and get them wins they wouldn't get otherwise. Then when they make the switch to a gunline it turns out not to be the auto win they were expecting.
That's a sweet looking army dude! And glad to hear the tourney scene still has people playing in the 'correct' manner. Any chance of seeing a few close ups? of your army?
ReplyDeleteThanks Rob :)
DeleteYep I'll try and get some done and will take some as I go along...