"How much longer, Mo'reau?" Asked Chiron.
The Fleshsmith, lost in his grisly work, had almost forgotten that Chiron was standing there watching his every move.
"Soon...." replied the Fleshsmith without looking up from his administrations, "....providing there are no further interruptions."
Dulcet laughter resonated from behind Chiron's faceplate, causing the Fleshsmith to look up from his gruesome task.
"Ah, forgive me, my young acolyte. I sometimes forget how enthralling the art of flesh crafting can be. Alas, my days of sculpting flesh are behind me Mo'reau, and these poor old limbs are incapable of such dexterity." Continued Chiron as he picked up an inert servitor in his mighty fist.
"Fortunately, these poor old limbs still have their uses, eh Mo'reau?" emphasising the point by crushing the hapless servitor.
"My apologies, Lord Chiron," stammered the Fleshsmith. "I forget myself when I'm immersed in my work....I meant no disrespect."
Mo'reau looked on in horror as Chiron's Multi-melta powered up. The Dreadnought's knowledge of flesh crafting was unsurpassed, but his behaviour since he had been interred was becoming more and more erratic and often proved fatal to those who displeased him.
"Continue with your work Fleshsmith. The Death Guard have come for your patient....I shall see to it personally that you receive no further interruptions!"
It's been a hectic couple of weeks for me, with very little time to post...fortunately Rob has been introducing you to his lovely repugnant Death Guard.
I was hoping to be able to post up the final battle in our 'Search For Festus' campaign but both of us have been unable to get a game in. Hopefully we'll get a game in on Thursday to discover the fate of Festus.
In the mean time I thought I'd tell you about the scenario for our final game, entitled the Sorcerer's Lair.
The Sorcerer's Lair
The game is a Zone Mortalis battle with the Death Guard moving on from the northern edge of the photo below. The Death Guard army is 1200pts.
The Castigators army is 1000pts + the Fleshsmith. Only half of the units (rounding up) can be deployed at the start of the game, the rest are held in reserve. The Castigators units can be deployed anywhere on the table. Reserves arrive from the southern edge
The Death Guard are attempting to rescue their fallen Lord Festus from the clutches of the deranged Fleshsmith Mo'reau. To rescue Festus, the Death Guard must have at least one model in base contact with him for a full turn...they have to unhook him from the diabolical apparatus the Fleshsmith has him on and set up their teleporter locating beacon.
The Castigators are attempting to stop this by wiping out the Death Guard force.
Underground Complex - Because of the narrow twisting corridors, no Cavalry, Bikes or Jump Packs may be taken.
Doors - The underground complex is on lock-down. Each door is treated as a stationary vehicle (armour 10) and is locked for the Death Guard. The defending Castigators can move freely through the doors.
Scenario 1 - The Castigators may re-spawn one unit for each game that the Castigators won in Scenario 1 (two games won), These are placed into On-Going Reserve.
Scenario 2 - The Death Guard scouts were busy planting charges on the doors while they held the Bastion against the Castigators' counter attack. For each turn that the Death Guard held the Bastion in Scenario 2 (5 turns), the Death Guard can destroy a door. Further more, the Castigators rolls for reserves are delayed for each turn the Death Guard held out.
Rob hasn't seen these rules yet, so in order to ensure we have a tight and hopefully thrilling game here is the Castigators' army that he will face
Lucian's Dark Menagerie
Lucian Soulweaver - Sorcerer (level 3), Force Axe, Prophet of the Voices, Sigil of Corruption.
The Enlightened - 5 Possessed, MoS
Chiron the Fleshmaster - Helbrute, Multi-Melta, Powerfist.
Shaithis the Penitent - Helbrute, Power Scourge, Plasma Cannon.
Squad Prurient - 5 Noise Marines, Blastmaster, Doom Siren.
Squad Sublime - 5 Noise Marines, Blastmaster, Lighning Claw & Doom Siren.
The Sullied - 5 Chaos Spawn.
.....and not forgetting Fleshsmith Mo'reau....
As I said, hopefully We'll discover the fate of Festus next week.
Will Tosis save his Lord from a fate worse than death?....or will my next modelling project be painting an Engineered Spawn to add to Lucian's dark menagerie?
Stay tuned for news as it unfolds.
Until next time.....may Our Lady grant you her number ;-)